Click or drag to resize

UMod.Interface Namespace

Public classCommonNodeT
Common base class for all nodes that offer substitution behaviour at runtime.
Public classMaterialNode
A material node is used to mark which material should be applied to a surface when the material is not available.
Public classPrefabGoReference
Represents a reference link for a Unity game object.
Public classPrefabNode
A prefab node is used to mark the location that a prefab will appear in the scene when the actual prefab is not available.
Public classPrefabReferenceT
Represents a reference to a mod prefab that is accessed via mod code. This method has been replaced with direct references within the Unity editor.